Commanders! We have made a number of changes that not only fixed a number of bugs and improved the game, but also implemented two important features: a comprehensive narrative system through the replicas of fighters in the game, as well as a system for collecting statistics of successful missions on a separate server for analysis, tournaments and achievements. So we’ll soon be adding achievements to the game as well!
And now for the rest of the week we will finalize the Android build and wait for the moderation results in Steam.
Changes:
- New system of playing phrases of fighters in battle (further will be expanded: functionality, phrases and actor’s voices)
- Updated the logic of loading missions
- Added the active time of the mission in the battle statistics
- Added indication in the HUD to remind you that the game is on tactical pause, as well as when changing the state of the tactical pause
- The mag used in the weapon is now marked in the inventory
- Added the ability to fight in the ’round the corner’ mode.
- Fixed a critical problem in the AI when trying to throw a grenade when it is not in the inventory (enemies and allies)
- Fixed an error in the logic of the mission #6 of the company “Counter-offensive of the AFU”
- Fixed a problem with calling the orders window on the very border of the map
- Changed the balance of the Kalashnikov MG
- Fixed a problem in the work of the SKS carbine (previously used the wrong model for calculating the energy of the projectile at a distance).